![]() I personally think it is a little weird that it applies to Inspire Courage though. That's probably part of why they develop the ability to self-heal. #Class shaman totem puzzle help full#I'd imagine that a lone superstitious barbarian probably never trusted their tribe's Shaman, and a full tribe of superstitious barbarians probably never had one to begin with. If you consider that superstition implies a lack of deeper understanding, it seems like distrusting primal would amount to about the same reason as not learning why arcane magic can be used safely. It can do much of the same stuff arcane magic does at this point, which means it generally looks exactly the same. I can sort of get it applying to Primal magic as well. Seems weird you would freak out if your own tribe member tried to heal you with something you were brought up with understanding as part of your culture. NightTrace wrote: Tbh I think Superstition is fine, but I think it shouldn't apply to natural (IE: Druid/Shaman) magic. Let people role play, not dictate behavior with a rulebook. Having a cultural quirk or religion doesn't mean everyone comes out of a copy machine with rigid adherence to a gamey dictum. Need a McGuffin from a tomb? Well, too bad, Sally is a Spirit totem barbarian and Greg is a cleric of Pharasma. Others break the ability to indulge in typical adventuring duties. Every encounter can be jammed to a halt by every opponent with a modicum of common religious knowledge. On the other side, the Shelynite has to accept every surrender, no matter how insincere, or how debased a villain. No avoid bar fights, talking down guards or getting through hostile territory. Someone brought a cleric of Gorum to the table: the party can't negotiate out of hostilities ever. ![]() They're utterly terrible, overly restrictive sometimes mildly offensive and often fairly destructive to inter-party cooperation.Īnimal and Superstition obviously stick out for barbarian, but several cleric anathema cause massive problems at the table. ![]()
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